Cinematic experiences,engineered at scale.

Portrait of Ray Chen

I build the platforms and lead the teams behind products millions use every day.

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Every time someone browses Netflix on a TV, the cinematic navigation they see is work I led, running on more than 300 million devices. Behind it, the procedural pipelines I built save millions every year, and the tools I made let designers ship motion without writing code.

Domain expertise

  1. 01

    Platform architecture

    Procedural image and video pipelines with a global caching strategy, built to run at Netflix scale for a fraction of the cost.

  2. 02

    Real-time graphics

    Rendering, performance and memory work that keeps cinematic UI smooth on every screen, from budget streaming sticks to flagship TVs.

  3. 03

    Design to engineering

    Authoring tools with shader and particle effects that let designers iterate on the real product, with no hand-off and no code.

  4. 04

    Product experience

    Cinematic navigation, AR interfaces and connected retail, with interaction design carried all the way to production.

Selected work

Career

  1. 2020 to now Netflix Senior Software Engineer

    Led strategic vision and execution for the cinematic TV experience: real-time graphics, performance and memory efficiency across 300M+ devices.

  2. 2016 to 2020 YouSpace Product Engineering Lead

    Led the core team building a real-time 3D human reconstruction platform from the ground up, with SDKs for Unreal, C and Web.

  3. 2015 to 2016 DAQRI Software Engineer

    Stereoscopic HUD interfaces for enterprise AR and a SLAM-based scene replay system.

  4. 2014 to 2015 eBay Design Engineer

    Full-stack smart retail for Rebecca Minkoff flagship stores and in-store kiosks for eBay Now.

Patents

  • Interactive Systems for Depth-Based Input US10303417B2
  • Systems and Methods for Gesture Based Interaction US10303259B2
  • Integrating Alpha Channel into Video Coding Pending

Publications

  • BIM2MAR: Efficient BIM Translation for Mobile AR ASCE 2014
  • SciSketch: Tabletop Collaborative Sketching System ACM 2014

Recognition

  • Best ASC Paper, Honorable Mention 2016
  • 1st Place, eBay Hackathon 2013
  • 1st Place, Samsung Anycall Dreamers 2013
  • 3rd Place, Mozilla Dev Derby 2013

Education

  • M.S. Digital Media, Georgia Tech 4.0 GPA
  • B.B.A. Information Management, National Taiwan University

Built to be felt.

If you're building something where systems, graphics and design have to work as one, I'd like to hear about it.

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