While I was working on BIM2MAR, WebGL has aroused my desire of 3D programming. Especially with ThreeJS, I am very impressed and deeply immersed in this new area, admiring the rendering performance in the browser that could compared to a native application. More importantly, it should be running on smartphone to see its magic rendering. However, I've only tested on Firefox in Android, and it gives a acceptable rendering speed up to 60fps. Here are two models using collada loader to demonstrate the rendering performance in WebGL.

Rendering Monster in Chrome

View Monster Collada Model in WebGL using ThreeJS(support mobile browser)

Rendering Monster in Chrome




Rendering Tank in Chrome

View Tank Collada Model in WebGL using ThreeJS(support mobile browser)

Rendering Tank in Chrome




DEVELOPMENT SCALE
Individual
SKILLS USED
WebGL using ThreeJS, HTML5/CSS3
NOTES
up to 40fps for Samsung Galaxy S3 (Andorid 4.1.1)